(5e rules not included, you need to have the Players Handbook and Dungeon Masters Guide to use this product). Based on the second edition of The One RingT roleplaying game by Francesco Nepitello, the beautifully illustrated full-color hardback volume The Lord of the RingsT Roleplaying contains everything you need to create exciting adventures set in the world's most popular fantasy setting - six original heroic cultures from the land of Eriador, six new classes, a host of terrifying adversaries, and comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth. This bundle allows you to bring your D&D 5e rulebooks into Middle Earth and adventure in the MORIA campaign setting. MoriaT - Through the Doors of Durin is an epic campaign expansion delving into the depths of Khazad-dûm for the award-winning second edition of The One RingT roleplaying game (TOR), based on the works of J. Set in the years before Balin's doomed expedition, this supplement contains a hoard of Patrons, Landmarks, foes, encounters and treasures that a Loremaster can use to construct their own adventures in Moria - from a single desperate journey in the dark to a grand campaign to retake Durin's Halls.
For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings, and they were rich beyond measure in gold and Mithril. But a thousand years ago, Durin's Bane arose and drove the Dwarves from their halls.
The city fell into darkness, becoming an abode of Orcs, Goblins - and worse. Countless Orcs perished in the Battle of Five Armies. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras.
Cross the dread threshold, adventurer, and delve deep! It is the year 2965 of the Third Age and the Shadow is returning. Twenty-four years ago, an alliance of Elves, Men, and Dwarves defeated a horde of Orcs and Wild Wolves, under a sky darkened by Giant Bats, inaugurating a new era of prosperity for the Free Peoples. But twenty years is a long time for peace to last, and in many dark corners of the earth a shadow is lengthening once again. Rumours of strange things happening outside the borders of civilised lands are spreading with increasing regularity and, while they are dismissed by most as fireside-tales and children's stories, they sometimes reach the ears of individuals who recognise the sinister truth they hide.
These are restless warriors, curious scholars and wanderers, always eager to seek what was lost or explore what was forgotten. Ordinary people call them adventurers and, when they prevail, they hail them as heroes. But if they fail, no one will even remember their names. New rules for travelling across the land (Journey) and meeting the personalities of Middle-earth (Council). Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor.
In-depth information on six Patrons - individuals sponsoring the adventures of the Player-heroes including Bilbo Baggins and Gandalf the Grey. A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-trolls and Barrow-wights. Rules to create your very own Nameless Things - unknowable beings from the dark corners of the world. A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters.