Board Games & Card Games. Product Description: The Rivendell Region Guide takes your adventures West across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between. There are also rules for creating your own Magical Treasure; playing High Elves of Rivendell; turning the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever before. This gorgeous hardcover, 144-page, full-color supplement includes. Background for the Last Homely House, Rivendell, the sanctuary of Imladris.
Write-ups of the characters that might be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council. A history of Arnor, Angmar and the Rangers of the North. A region guide to Eastern Eriador, including the Barrow-downs, the Trollshaws and Angmar. New adversaries to face, including Ettins, Hill-men of Rhudaur and the toughest Troll of them all, the Queen of Castle Hill. A bestiary of undead creatures, from Bog Soldiers and Barrow-wights to the Lord of the Nazgûl himself, the Witch-king of Angmar.Rules for powerful adversaries, allowing you to customize any monster to provide a challenge for even the most heroic of adventurers. A set of optional rules, the Eye of Mordor, to track how much attention the Enemy reserves for the company.
Rules for adding Magical Treasure to your campaign, including dozens of ready-made artefacts, some famous, others less so. A new playable Heroic Culture: the High Elves of Rivendell.
Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is listed below for your perusal. All pictures are stock photos unless otherwise specified.
Still in the original factory shrink wrap, with any condition visible through shrink noted. Means shrink wrapped in near-mint condition. Like new with only the slightest wear, many times indistinguishable from a Mint item. Close to perfect, very collectible. Board & war games in this condition will show very little to no wear, and are considered to be "punched" unless the condition notes unpunched.Lightly used, but almost like new. May show very small spine creases or slight corner wear.
Absolutely no tears and no marks, a collectible condition. May have medium-sized creases, corner dings, minor tears or scuff marks, small stains, etc. Very well used, but complete and useable. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, a loose map, etc.
Extremely well used and has major flaws, which may be too numerous to mention. Item is complete unless noted. Come unpainted and unassembled, unless specifically noted. Assembly is required for most miniatures and model kits. Are listed as "code/code" where the first code represents the box, and the second code describes the contents.
When only one condition is listed, then the box and contents are in the same condition. If a book is listed in the same fashion, the first code represents the cover, and the second code the interior. For example a boxed game listed as VG / NM indicates that the outer box is in Very Good Condition, while the contents are in Near Mint Condition. Indicates that an item is close to the next highest condition.
Example, EX+ is an item between Excellent and Near Mint condition. A "-" (minus) sign indicates the opposite. And/or missing components are noted separately. In most cases, boxed games and box sets do not come with dice.
Of miniature packs is not graded. If excessively worn, they will be marked as card worn. For SPI games and similar are not graded. If excessively worn, they will be marked as tray worn. If it cannot be located within a week after this we will reship the order at NO charge to you.
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